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Move AI

Externe

Move AI transforms motion capture by using AI for markerless tracking from iPhones, GoPros, or standard cameras, eliminating the need for costly suits and markers. It delivers high-precision 3D animations with improved foot contact and multi-person support in Gen 2, trusted by Ubisoft, Sony, and Nike for faster, more affordable production. Perfect for indie game devs, VFX artists, and virtual production teams seeking quick workflows without heavy hardware investments.

Tarifs
CatégorieVidéo et animation
Move AI

Description

Move AI transforms motion capture by using AI for markerless tracking from iPhones, GoPros, or standard cameras, eliminating the need for costly suits and markers. It delivers high-precision 3D animations with improved foot contact and multi-person support in Gen 2, trusted by Ubisoft, Sony, and Nike for faster, more affordable production. Perfect for indie game devs, VFX artists, and virtual production teams seeking quick workflows without heavy hardware investments.

Capacités clés

  • Markerless motion capture from iPhone or standard cameras like GoPro
  • Multi-camera (Move Pro), single-camera (Move One), and real-time multi-cam (Move Live) solutions
  • Gen 2 improvements in spatial motion, foot contact, and multi-person tracking

Cas d'usage principaux

  1. 1.AAA and indie game animation
  2. 2.VFX asset animation and post-production
  3. 3.Crowd simulation and background characters
  4. 4.Real-time previsualization and virtual production
  5. 5.Ergonomic analysis and robot imitation learning

Move AI est-il pour vous ?

Idéal pour

  • Indie developers and small studios for affordable mocap
  • Game animation, VFX pre-vis, and virtual production
  • Freelancers and producers handling crowds or standard motions

Pas idéal pour

  • Users needing real-time capture with live feedback
  • High-precision requirements for extreme dynamics like acrobatics
  • Large-scale or permanent high-volume use due to processing limits

Fonctions phares

  • Easy setup with minimal technical knowledge required
  • Integrates with Unreal Engine, Unity, Maya via FBX
  • Advanced hand and finger dynamics (Dex)
  • Motion Editor (beta) for fine-tuning
  • Free trial and affordable subscription plans

Highlights Feedback

Points Forts

  • Affordable pricing around $365/year with free trial
  • High ease of use for quick iterations in indie workflows
  • Accurate for standard motions with Gen 2 improvements like no foot slip
  • Strong integrations and exports

Plaintes Communes

  • Lower accuracy in occlusions, overlaps, or fast movements
  • Offline processing only (no real-time except Move Live)
  • Single-camera mode less accurate than multi-cam
  • Imprecise hand and finger tracking
  • Occasional server delays and upload issues